Made up language for NPCs (they tend to speak a few words but the rest is just text - good for flavor and doesn't get annoying save for a few situations (the charm shop and using the bench outside of it for example)) Unlockable placeable warp point (dream gate - 900 essence required and each warp consumes 1 essence though similar to Exile (AMI/C64)) Some interesting items/charms (some crazy combos - see vid below, defender - cloud that can kill tiny enemies (situational) and be combined with a hatchling spawning item (cpu allies), fury of the fallen - do more damage while low on HP, some charms affect each other (see a guide), lifeblood - temporary extra HP (like the cocoons), grubsong - gain MP/soul from taking damage, shape of unn - temporary mini form (can't jump or use other movement abilities though), hiveblood/kingsoul - HP and MP regen respectively, elegy - fire sword beams while at full HP (Zelda) Some nice worldbuilding touches (mantis enemies won't attack unless provoked after you beat the mantis lords), some items make certain enemies passive (hiveblood, void heart)), mind reading with the dream nail (NPCs, enemies (excluding Warrior Dreams), some statues and corpses generally not that interesting though) - when used on ghost NPCs it extracts essence from them which is used to unlock various things Have to consider which charms to equip for a given situation as you only have a few active slots/notches for them (generally good but it's annoying how pretty much necessary items like the compass take up slots, can only switch at benches as well) - this and the slot system itself is similar to FF7 and Bastion Some interesting enemy design (the small bugs that disguise as larger ones, the retaliating jellyfish, ) Unlockable challenge mode (Steel Soul mode, see below)īestiary (have to grind a bit to get the full info on most enemies though)īasic bank feature (some ways into the game though, can only store 4.5k, no interest?, can't borrow money) Well made gothic insect theme (many insects are anthropomorphized) Does a pretty good job of making you feel vulnerable despite the nimble avatar (but rarely alone thanks to a variety of friendly NPCs) Mini-bosses (can escape from some of these (they regenerate) but not regular bosses) Very good bosses overall (mantis lords!, the radiance, most have a second phase or some sort of escalation, fight alongside an NPC vs the fog canyon boss) Teleporters/quick travel system (1-2 per area, placeable warp point gained later on) ![]() Good clues for most hidden paths (some audio cues such as from the imprisoned larva kids) Great art direction and animation overall ![]() ![]() Super Metroid/Monster World/Aria of Sorrow/MMX-style gameplay (ARPG/platform adventure, breakable walls, up- and downstab (can pogo jump/bounce on enemies), wall jumping, ground- and air dashing, charge attacks, fast movement) Level Design-7.5 Frustration-8/8.5* Fun-7.5 Originality-6
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